Wednesday, February 25, 2009
Tuesday, February 24, 2009
Resident xBox lol

The rumors have proven to be right on the Red Resident Evil 5 Xbox 360 bundle. Today, Microsoft has officially announced the red colored Xbox 360, coming on the launch day of Resident Evil 5.
Here's the details from Microsoft:
"In celebration of the landmark “Resident Evil” franchise coming to Xbox 360 for the first time, Microsoft unveiled today an Xbox 360® Resident Evil Limited Edition Console Bundle. Available the same day “Resident Evil 5” ships to store shelves, Friday, 13th March, Xbox 360 fans will be able to pick up the bundle featuring an exclusive red Xbox 360 from select retailers.
Fans will enjoy the same premium Xbox 360 Elite experience at an even greater value with a copy of “Resident Evil 5,” matching Limited Edition red Wireless Controller, black Xbox 360 Headset, a 120 GB Hard Drive and exclusive premium “Resident Evil 5” theme (download via Xbox LIVE). Supplies are very limited, so “Resident Evil” fans will want to pre-order theirs today."
We'll post places you can pre-order from here shortly!
The Chronicles of Riddick: Assault on Dark Athena gets release date and demo announcement

The release date of The Chronicles of Riddick: Assault on Dark Athena has been announced by Atari. The North America release date for the Xbox 360, PLAYSTATION 3
andPC
is April 7, 2009. For Europe, the release date is set for April 24, 2009 on those platforms. In addition to the release date news, a March 2009 demo is coming for Xbox LIVE and the PlayStation Network.
About The Chronicles of Riddick: Assault on Dark Athena, from Atari:
"Featuring the brand new full-length ‘Assault on Dark Athena’ campaign, an HD remake of the classic ‘Escape from Butcher Bay’ and multiplayer options including the unique Pitch Black mode all on one disk, The Chronicles of Riddick: Assault on Dark Athena will deliver an incredibly rich experience to gamers following its worldwide release this coming April."
See three new screenshots for The Chronicles of Riddick: Assault on Dark Athena here orhere as a fullscreen slideshow.
Visit the newly launched official website here
Monday, February 23, 2009
Metal Gear Solid invades the iPhone
Saturday, February 14, 2009
F.E.A.R. 2: Project Origin

Because the pacing and story layout of the game can be a bit predictable at times, F.E.A.R. 2’s real scares come from its atmosphere--and this actually works, sometimes. Expect to jump out of your seat on occasion, when your flashlight flickers and ghostly visages surround you, or when staccato orchestral chords signal the emergence of abominations as they break free from their confining cells. Other attempts at scares just seem stale, given that the game's pacing and level design foreshadow these encounters, therefore emasculating the necessary sense of surprise. However, the excellent sound design is never to blame. A variety of creaks and groans gives ebb and flow to the sense of tension, and musical swells and increasingly hectic clatters and clangs will get your pulse pounding when needed. Unfortunately, the visuals don't paint a picture dour enough to match. Some areas are shrouded with moody environmental shadows, in which light and dark contrast to excellent effect. In other levels, the lack of ambient lighting and accompanying silhouettes are noticeable, and the surrounding frights just feel flaccid. F.E.A.R. 2 simply doesn't match its FPS peers from a technical perspective, so though it looks good, the simple textures, inconsistent shadows, and occasional clipping and other glitches detract from the atmosphere.
The level design also falls victim to a fair bit of predictability, though to F.E.A.R. 2's credit, you'll break away from the endless office corridors of the original and journey through a greater variety of environments. These areas are usually just as claustrophobic, but they won't often deliver that spine-tingling fear of the specters lurking beyond the reach of your flashlight. Trekking through the rubble of decaying city streets is a good change of pace, but the ultraconvenient manner in which the debris holds you to your narrow path is a familiar design ploy. Similarly, there's no more excitement to be found in F.E.A.R. 2's same-old subway than that of any other game. It's at its best when it leaves these stale tropes behind and builds on its roots as a corridor shooter, such as in a nail-biting sojourn through the halls of an elementary school that hides unspeakable horrors. Entering a dusky music classroom to find a hideous mutant pounding on the keys of a piano with abandon is a singular moment, and the ensuing battles are ripe and exhilarating reminders of the series' explosive origins.