Showing posts with label xbox360. Show all posts
Showing posts with label xbox360. Show all posts

Tuesday, February 24, 2009

Resident xBox lol


The rumors have proven to be right on the Red Resident Evil 5 Xbox 360 bundle. Today, Microsoft has officially announced the red colored Xbox 360, coming on the launch day of Resident Evil 5.

Here's the details from Microsoft:
"In celebration of the landmark “Resident Evil” franchise coming to Xbox 360 for the first time, Microsoft unveiled today an Xbox 360® Resident Evil Limited Edition Console Bundle. Available the same day “Resident Evil 5” ships to store shelves, Friday, 13th March, Xbox 360 fans will be able to pick up the bundle featuring an exclusive red Xbox 360 from select retailers.

Fans will enjoy the same premium Xbox 360 Elite experience at an even greater value with a copy of “Resident Evil 5,” matching Limited Edition red Wireless Controller, black Xbox 360 Headset, a 120 GB Hard Drive and exclusive premium “Resident Evil 5” theme (download via Xbox LIVE). Supplies are very limited, so “Resident Evil” fans will want to pre-order theirs today."

We'll post places you can pre-order from here shortly!

The Chronicles of Riddick: Assault on Dark Athena gets release date and demo announcement


The release date of The Chronicles of Riddick: Assault on Dark Athena has been announced by Atari. The North America release date for the Xbox 360PLAYSTATION 3 andPC is April 7, 2009. For Europe, the release date is set for April 24, 2009 on those platforms. In addition to the release date news, a March 2009 demo is coming for Xbox LIVE and the PlayStation Network.

About The Chronicles of Riddick: Assault on Dark Athena, from Atari:
"Featuring the brand new full-length ‘Assault on Dark Athena’ campaign, an HD remake of the classic ‘Escape from Butcher Bay’ and multiplayer options including the unique Pitch Black mode all on one disk, The Chronicles of Riddick: Assault on Dark Athena will deliver an incredibly rich experience to gamers following its worldwide release this coming April."

See three new screenshots for The Chronicles of Riddick: Assault on Dark Athena here orhere as a fullscreen slideshow.

Visit the newly launched official website here

Saturday, February 14, 2009

F.E.A.R. 2: Project Origin


DropStyle Review


After a short exposition, F.E.A.R. 2 picks up where the original left off--with a bang. The city is in tatters, and as Michael Becket of Delta Force, it is up to you and your squadmates to capture the elusive Genevieve Aristide, president of the nefarious Armacham Technology Corporation. Too much description would risk spoiling the game's few surprises, which are better experienced than narrated, though as it happens, there are few enigmas to unravel. F.E.A.R. 2's story paints itself into a corner, offering very little new to players already familiar with the Project Origin referred to in the title, and nothing compelling enough to wrap newcomers into its fold. With Alma now a known quantity, paranormal secrecy has been replaced by a series of near-cliche bump-in-the-night scares and murky visions that do the unthinkable where a horror-themed game is concerned: They become predictable.
Because the pacing and story layout of the game can be a bit predictable at times, F.E.A.R. 2’s real scares come from its atmosphere--and this actually works, sometimes. Expect to jump out of your seat on occasion, when your flashlight flickers and ghostly visages surround you, or when staccato orchestral chords signal the emergence of abominations as they break free from their confining cells. Other attempts at scares just seem stale, given that the game's pacing and level design foreshadow these encounters, therefore emasculating the necessary sense of surprise. However, the excellent sound design is never to blame. A variety of creaks and groans gives ebb and flow to the sense of tension, and musical swells and increasingly hectic clatters and clangs will get your pulse pounding when needed. Unfortunately, the visuals don't paint a picture dour enough to match. Some areas are shrouded with moody environmental shadows, in which light and dark contrast to excellent effect. In other levels, the lack of ambient lighting and accompanying silhouettes are noticeable, and the surrounding frights just feel flaccid. F.E.A.R. 2 simply doesn't match its FPS peers from a technical perspective, so though it looks good, the simple textures, inconsistent shadows, and occasional clipping and other glitches detract from the atmosphere.
The level design also falls victim to a fair bit of predictability, though to F.E.A.R. 2's credit, you'll break away from the endless office corridors of the original and journey through a greater variety of environments. These areas are usually just as claustrophobic, but they won't often deliver that spine-tingling fear of the specters lurking beyond the reach of your flashlight. Trekking through the rubble of decaying city streets is a good change of pace, but the ultraconvenient manner in which the debris holds you to your narrow path is a familiar design ploy. Similarly, there's no more excitement to be found in F.E.A.R. 2's same-old subway than that of any other game. It's at its best when it leaves these stale tropes behind and builds on its roots as a corridor shooter, such as in a nail-biting sojourn through the halls of an elementary school that hides unspeakable horrors. Entering a dusky music classroom to find a hideous mutant pounding on the keys of a piano with abandon is a singular moment, and the ensuing battles are ripe and exhilarating reminders of the series' explosive origins.

Overall We Gve it a 6.9

Friday, February 13, 2009

Afro Samurai


DropStyle Review

Follow Afro Samurai as he fights to become the number one warrior, a title currently held by Justice, the man who killed Afro’s father when he was a child. The game follows the plot of the original series with added material and background for fans and new comers alike. Blood is beautifully awesome in this hip hop infused action adventure as Samuel L. Jackson reprises his role as Afro and Ninja Ninja. A striking art style gives Afro Samurai a unique look and feel across animated open environments as he wages war against his adversaries to become number one. Using an innovative gameplay system, enemy AI (artificial intelligence for the gamer challenge) is affected by the beat of the musical score overseen and inspired by RZA of Wu-Tang Clan fame and composed and produced by Howard Drossin. These dynamic battles ensure stylized encounters throughout the game that affect the overall tone of gameplay. Slice and dismember opponents as Afro acrobatically leaps from one location to the next, interacting with anything and everything in the environment to help him on his journey. [Namco Bandai Games]
DropStyle rates this game over all 7.4 out of 10. Check out this vid (Not From a DropStyle Gamer) that was sumited , that shows off the first stage of the game....enjoy